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Werewolf: The Apocalypse is a very socio-political game, where the supernaturals of the city gather and broker deals, vie for power within the city, and defend their domain from external threats.
There is no actual physical contact in games. Some LARP's are known for use of foam weaponry and actual physical contact to resolve game challenges. This is not the case in DoS. Large or dangerous props are not allowed at games. Overall, the game is more like improvisational theater, where you become your characters persona, and create your own story via creative costuming, and social interactions with other players.
Our game is run open book and not for profit.
We firmly believe that if a game is going to cost money to play, then 100% of that money should go back into creating a better game experience. As a result you can expect name brand drinks, superior settings, the best game locations, and useful technology to support the players and storytelling staff.
We endeavor to stick as closely to the settings and rules as printed. If a need ever arises to make an adjustment or modification, it will be published in the FAQ section of our webpage. Characters are expected to adhere to the genre, so players should keep this in mind when putting together character concepts.
You can find more information on what a LARP (or Live Action Roleplaying) game is on wikipedia.org.